Introduction
Internet
Activity
Initial
Velocity
The
Project
Project
Scoring Rubric
Projectile motion refers to the motion of an object projected into
the air at any angle and where the only force acting upon it is the force
of gravity. A few examples of this include a soccer ball being kicked,
a baseball being thrown, or an athlete long jumping. Even fireworks and
water fountains are examples of projectile motion. In this
lesson you will learn the fundamentals of projectile motion. You
will be given examples and interesting facts and learn the equations necessary
for calculating the height, range and time in air of projectiles when the
angle of launch is known. As a result of this internet activity,
you will then be able to build your own launcher and pre calculate the
landing point of a golf ball (your projectile). You will then test
your launcher for accuracy and re-engineer if necessary.
You and other members of your group should visit each of the internet
sites listed below. Read the information found there and perform
any required activities. At sites in which there are interactive
applets, experiment with such aspects of projectile motion as velocity,
angle of launch, wind (drag) and any other variables located there.
As a result of visiting these sites, you should be able to answer the following
questions about projectile motion.
Defining Projectile Motion
1. (a) Describe the vertical motion of a projectile
launched at an angle.
(b) Describe the horizontal motion
of a projectile launched at an angle.
(c) What effect does the vertical
motion have on the horizontal motion of the projectile?
(d) Why is the path of a projectile
parabolic in shape?
Internet Resources:
http://www.glenbrook.k12.il.us/gbssci/phys/Class/vectors/u3l2b.html
http://www.glenbrook.k12.il.us/gbssci/phys/mmedia/vectors/nhlp.html
http://webphysics.ph.msstate.edu/ip/projectile.html
Projectile Motion Variables
2. (a) How does the initial velocity of a projectile
effect the range when all other factors are constant?
(b) How does the angle of launch
effect the range when all other factors are constant?
(c) At what angle is maximum range
achieved in the absence of air resistance?
(d) How does air resistance (drag)
effect the range of a projectile? How does it effect the maximum
height
achievable?
(e) How does the mass of a projectile
effect the range if all other factors are constant?
Internet Resources:
http://home.a-city.de/walter.fendt/phe/projectile.htm
http://www.msu.edu/user/brechtjo/physics/cannon/cannon.html
The Monkey And The Banana
3. (a) Why does the banana miss the monkey when
launched in the absence of gravity?
(b) In the presence of gravity, when
should the monkey let go of the limb if he wants to catch the banana?
Explain.
(c) Does gravity effect whether or
not the monkey will catch the banana? Explain.
Internet Resources:
http://www.glenbrook.k12.il.us/gbssci/phys/mmedia/vectors/mzi.html
http://www.scienceprof.com/members/swf/monkey1.swf
Projectile Motion Equations
4. (a) What are the equations that must be used for finding
the range, height and time in air of a projectile
launched from any angle?
(b) How are these equations similar
to those of objects moving with linear motion in one direction?
(c) What additional factor must be
considered in the equations for parabolic flight that need not be considered
in linear flight?
Internet Resources:
http://www.glenbrook.k12.il.us/gbssci/phys/Class/vectors/u3l2d.html
It should now be apparent that in order to calculate the landing point of a projectile launched at an angle to the horizontal, the initial velocity of the projectile must be known. Perform the following activity as discussed below and apply knowledge gained in order to calculate the initial velocity of your projectile launcher so that you may use that information in pre calculating the landing point of a golf ball. The premise that is understood here is that all objects fall to earth with the same acceleration regardless of their mass (assuming that they are nearly identical in aerodynamic composition).
1. Clamp a metal ball launcher to the table top, making sure
that it is parallel with the floor.
2. Fire the metal ball with the lever pulled back to exert
maximum force. Watch where it lands.
3. Tape a piece of white paper or two in the general landing
area.
4. Wet the ball and launch the ball five (5) times, marking
the spot in which it lands each time.
5. With these data points and the measured height of the projectile
from the floor when it is launched, calculate five
(5) velocities and find their average.
This will now be accepted as the initial velocity of the launcher.
6. Now set the launcher to an arbitrary angle with the table.
Carefully measure the angle and record it.
7. Calculate the point at which the ball will hit the floor,
remembering to take into account the fact that it rises
above the level of the table before it
falls back to the level of the table on its downward path.
8. Place a piece of paper at this point and, when ready, launch
the metal ball.
9. Measure the distance between your calculated value and
the actual landing point and record as your absolute error. Measure
the actual distance traveled and record this as "A". Calculate your
relative error.
10. It is time now for you and your group members to brainstorm
how you might build a launcher that will project a golf ball into the air
at some angle and how you would go about pre calculating its landing point.
Purpose:
The purpose of this project is the construct a machine that will launch a projectile (golf ball), with a pre-determined velocity, at a pre-determined angle and have it land at a pre calculated landing point. No catapults are allowed.
Scoring:
The scoring of this project will be based upon the following criteria:
1. Accurate Specifications:
· The machine launches the
projectile both horizontally and at an angle.
· The force the machine gives
to the projectile is reproducible (produces
the same force over many
trials).
· The machine launches the
projectile with a force large enough to
accelerate it a minimum
distance of 5 meters from the end of the launcher.
· The angle at which it launches
is measurable and easily reproducible.
2. Blueprints must be submitted at least one week
prior to the initial launch. All blueprints must be on
graph paper, in ink and to
scale.
3. Your goal is to have your projectile land at
the pre calculated location. Part of your grade will be
based on how close
you come to that location.
4. On launch day, you are to submit to your teacher
a completed set of data and
calculations, word- processed
and in correct form. Data and calculations must include
both those completed for determining
the initial velocity of your machine as well as those
completed for determining the
range of your projectile.
5. Each student will complete a group assessment
that will indicate to your teacher how well
members of each group
participated in the entire process of planning, constructing and
processing the information
required.
6. Each group will be allowed one re-engineering
of their machine in order to achieve better, more
accurate results. If
re-engineering becomes necessary, blueprints of the re-engineered machine
must be submitted on
the second launch date along with a new set of data and calculations,
word processed and in
correct form.
Scoring Guide for Accurate Specifications:
0. No project submitted
1. Project submitted
2. Approaches expectations
3. Meets expectations
4. Exceeds expectations
Accurate Specifications:
· Machine launches the projectile horizontally and at an
angle.
· The force is reproducible (produces the same force over
many trials).
· Machine launches the projectile with a force large enough
to accelerate the ball a
minimum distance of 5 meters from the end of the launcher.
· The angle at which it launches is measurable and easily
reproducible.
Scoring Guide for Data and Calculations:
0. No data or calculations submitted.
1. Some data and calculations submitted
2. All data and calculations submitted.
3. All data and calculations submitted in correct form and word-processed.
4. Data and calculations exceed expectations.
Scoring Guide for Relative Error:
0. No machine submitted
1. 51-100% error
2. 31-50% error
3. 11-30% error
4. 0-10% error
Scoring Guide for Blueprints:
0. No blueprints submitted
1. Blueprints submitted
2. Blueprints address criteria
3. Blueprints nearly meet criteria
4. Blueprints submitted to scale, on graph paper and in ink
Scoring Guide for Group Assessment:
0. No participation
1. Some participation
2. Approaches expectations with participation
3. Meets expectations of participation
4. Exceeds expectations of participation